Brawl - Giga Bowser - Subaction - LandingHeavy
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Stats
IASA: |
19 |
Subaction Index: |
0x32 |
Scripts
Main
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 42, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffectOther1(6662)
- SoundEffect1(6699)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ScreenShake { magnitude: 2 }
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }